
Master’s Thesis in Computer Graphics at URJC, implementing a custom user-controllable node-based material point method (MPM) simulator in Python to integrate with Houdini
Used in:
Used in:


Master’s Thesis in Computer Graphics at URJC, implementing a custom user-controllable node-based material point method (MPM) simulator in Python to integrate with Houdini

Hobby rendering engine in Vulkan

Competitive deck-building typing game

Eulerian fluid simulation for the ASA1 course @ URJC