
Master’s Thesis in Computer Graphics at URJC, implementing a custom user-controllable node-based material point method (MPM) simulator in Python to integrate with Houdini
Used in:
Used in:

Master’s Thesis in Computer Graphics at URJC, implementing a custom user-controllable node-based material point method (MPM) simulator in Python to integrate with Houdini

Hobby rendering engine in Vulkan

Competitive deck-building typing game

Eulerian fluid simulation for the ASA1 course @ URJC

Maya 2026.3 execution in Linux using Docker containers

Web-based tool to grow and manage my wallpaper collection

Make the DVD logo hit the corner before it kills you!

Simple OpenGL render engine in C++

Python framework for Telegram bot development and management

App aimed at parents and children of youth associations in Italy