OpenGL Software Engineer
Cockpit Display System (CDS) interface development using OpenGL SC1 and SC2
Used in:
- OpenGL Software Engineer @ Orbital Critical Systems
- Lisa
- Master's Degree in Computer Graphics, Games & VR @ Rey Juan Carlos University
- Kamihi
- Club App
- Shotō
- Erasmus+ in Politecnico di Milano @ Politecnico di Milano
- Flight
- Research and Development Fellow @ ES3
- Bachelor's Degree in Software Engineering (English Group) @ University of Seville
- Technical Office Assistant @ Encasa
Role Overview
I develop graphical interfaces for Cockpit Display Systems defined by the ARINC661 Part 1 standard. The result is a generic render engine programmed in pure C that can take in binaries defining the interface and render them efficiently using OpenGL SC, communicating with data-providing applications using Redis.